219 Open Daily games
2 Open Realtime games

Rating distribution for Chele Nica


Ratings

Pages:   123456   (6 in total)
Fri 16th Feb 11:59
Asherons Gear rated  Good
Interesting layout, and good for playing with different number of players
#84 of 104
Fri 16th Feb 11:56
Wargear Quest rated  Fair
Fun, simple, relatively small map. Good board for 3 to 4 players
#83 of 104
Fri 16th Feb 11:55
Wheel of Gears rated  Fair
Doesn't stand out for me, though board is well balanced and is ok for 3 players
#82 of 104
Fri 16th Feb 11:52
Clue rated  Superb
Fun game for a large number of players. I like the corner to corner attacks and the middle territory attack to the corners. Good balance of continent bonuses and territory bonuses. I also like boards that allow return to placement after attack and return to attack after fortify, and those options work well on this board.
#81 of 104
Fri 16th Feb 11:48
Bingo rated  Average
I like the concept, but I don't enjoy it as much as most other boards on this site. Also, the first player has an advantage on two player games.
#80 of 104
Fri 16th Feb 11:44
Five rated  Good
I really want to like this board more, but something doesn't quite do it for me. I love boards that rely on strategy, and this one has no placement luck or luck of the dice. However, after playing several games, I just don't enjoy the strategy on this board enough to play it regularly. I will come back to it, specially for a tourney every now and then, and maybe I'll get to enjoy it more over time.
#79 of 104
Fri 16th Feb 11:36
The Walking Dead rated  Great
Very unique board, with a strategy all its own.
#78 of 104
Fri 2nd Feb 11:30
War rated  Average
I don't like the graphics on this one, and the lack of neutrals is a big minus for playing 2 person games. For large games, it plays just like WGW
#77 of 104
Fri 2nd Feb 11:28
Texas rated  Good
I've only played the 2 player version, and did not like it for that number of players. The wide-open terrain makes it so that the player with an early advantage can capitalize on that for the long haul.

I'd like to try with a larger number of players, but I can also imagine that it could become a slugfest with the need to rely on alliances, given the lack of choke-points
#76 of 104
Fri 2nd Feb 11:23
A fun board to play! I wouldn't mind a board like this with more territories, but I find this size is good for low number of players. Different strategies can be used to claim victory, some continents give more of an edge than others that are more exposed to attack
#75 of 104
Fri 2nd Feb 11:19
gods of the Titans rated  Superb
Great titans board!
#74 of 104
Tue 23rd May 09:02
The Riskiest Catch rated  Average
I agree with other reviewers that the layout is unbalanced. Having said that, I've seen one player use a bad position to their advantage and be able to sweep the game, so even a potentially bad start can have its own opportunistic strategy. Although I don't love the gameplay, it's a visually appealing board, and plan to come back to it sometime.
#73 of 104
Tue 23rd May 08:57
Super Metgear rated  Great
Large board with 262 territories. I have enjoyed a few games on this board, and I have to say it's one I look forward to playing some more. I think the return to placement and return to attack after fortify work well here. Team play can be tricky given that hordes count only individually, but being able to place and fortify to teammates makes up for that.
#72 of 104
Tue 23rd May 08:54
Arena Standard Play rated  Superb
Beautiful layout, nice description of bonuses on board, and great gaming. YOu do have to pay close attention to the many different features of the board, and although I tend to prefer simple maps, this os one of the complex ones that I find enjoyable. I particularly like the team games I've played on it, but it goes well for individual game action as well.
#71 of 104
Tue 23rd May 08:50
European War rated  Average
I've only played one game on this board, but did not enjoy it too much. So far my experience with European maps is that they tend to encourage players into making alliances given how open the territories are, and how difficult it is to protect your many borders.
#70 of 104
Tue 23rd May 08:45
Darkness Falls rated  Good
Unique concept and interesting gameplay. I didn't particularly enjoy the one game I've played, but with more time I think I could develop a better strategy. The abandon territory when 0 armies feature can leave many territories without a player, so you are able to consolidate power without others necessarily knowing how strong you're getting. You can also use this to your advantage by traveling on exploratory and destructive missions around the globe, and still potentially using these same armies for defense.
#69 of 104
Tue 23rd May 08:37
The Maze rated  Superb
Fun board for paying epic battles among many players. Has a number of dead ends that allow for consolidating your own little kingdom. I look forward to playing more games on this board
#68 of 104
Tue 23rd May 08:34
Titans of Italy rated  Superb
I love big boards, and this certainly fits the bill. You need to pay attention to the increase in card values, as that can make eliminations a key component of your strategy. I like the land and sea connections, has a few well distributed centers of power. This one may be my favorite of all the Titans boards
#67 of 104
Tue 23rd May 08:30
Crossword rated  Great
I like this board, reminds me of Maze and Cretan Minotaur, but has it's own unique strategy. Great for playing with 2 or 3 players, as well as for larger numbers
#66 of 104
Mon 27th Feb 10:31
WarGear Warfare rated  Superb
I was drawn to this site looking for Risk, so this was the first board I played here. I took a break from the WGW board for a few months in my first year here, and then came back to it with a new understanding of how to play it. Patience is compensated sometimes, but risk is also compensated, again, sometimes. And you never know what lady luck is going to say to your plans.

A key component in games with a large number of players is how you plan your eliminations, or avoid being eliminated in order to land the crucial blow, you have to plan out your strategy very well, which includes slowly building up your deck of cards for a timely trade, and being strategic about what territories your control. For these games, continent bonuses are less important than card bonuses.

In games with a small number of players, luck of initial placement and dice plays into these a lot more than games with many players.

Love playing this board!
#65 of 104
Pages:   123456   (6 in total)